Need for Speed: The Run is a racing video game, the
eighteenth title in the long-running Need for Speed franchise, and developed by
EA Black Box and published by Electronic Arts. The Wii and 3DS versions were
developed by Firebrand Games, the team behind Undercover and Nitro (both DS
versions). It was released in North America on November 15, 2011 and November
18, 2011 in Europe.
The game is described as an "illicit, high-stakes race
across the country. The only way to get your life back is to be the first from
San Francisco to New York. No speed limits. No rules. No allies. All you have
are your driving skills and sheer determination".
Producers Jason DeLong and Steve Anthony stated during an
interview that Black Box aimed to obtain critical acclaim after their last game
received universally poor ratings. The Run was in production for three years,
though previous Black Box titles had much shorter development periods. The Run
was Black Box's last game before its restructuring in 2012.
Gameplay
PS3, Xbox 360, PC
In The Run, players are participating in an
"underground world of illicit, high stakes racing," in a race from
San Francisco to New York, with stops through Las Vegas, Denver and many other
locations, making it the first title in the series to use real locations. The
cops aren't the only ones after the player though, as the player "blows
across borders, weaves through dense urban traffic, rockets down icy mountain
passes and navigates narrow canyons at breakneck speeds." There are over
300 kilometres (190 mi) of track, three times more than Hot Pursuit, making it
the biggest Need For Speed game.
The Run is powered by DICE's Frostbite 2 engine, making the
game the first non-shooter and one of the first console titles to use the
engine, which provides visuals and car physics that "hug the road even at
top speeds all built around a gripping storyline." Additionally, Need for
Speed Autolog, the Need for Speed franchise's social competition functionality,
which was introduced in Hot Pursuit and was previously used in Shift 2:
Unleashed, is also back as it continues to track career progression and compare
game stats.
The game features quick time events, with the player for the
first time in Need for Speed history, exiting their car and traveling on foot.
These events won't always be about harsh success or failure states. In some
sections there are branching outcomes, so if the player mangles a certain
button press, they'll get another chance to pull through.
A new feature also appears in the Run, Gas stations. Gas
stations enable the player to change their vehicle during a race to any other
vehicle on the same tier as theirs. The player can choose a body kit and new
paint colors for their vehicle if it is available. Some vehicles, like
Signature Edition or NFS The Run vehicles, cannot have a different paint or
body kit installed. For example, a driver may drive their Camaro ZL1, a Tier 4
car, into a gas station and trade it for a NFS The Run edition Shelby GT500,
another Tier 4 car. However, driving one's vehicle into a gas station causes
the player to slow down to 50 mph upon exiting the gas station, and causes the
player to fall behind by about ten seconds. Also, if the player had an opponent
behind him, his opponent would take his place.
Like the Nissan 370Z, the cars can be altered with visual
upgrades, such as paint colors and body kits.
The driving model of the game is described as "sit
somewhere between Shift and Hot Pursuit", not as arcade-styled as Hot
Pursuit, but neither as simulator-styled as Shift. The Run employs a large
range of real-world vehicles, seemingly taking in the usual mix of muscle cars,
street racers and refined exotics, described as "each car presents a
different driving challenge for the player." Exclusively digitized for the
game is the 2012 Porsche 911 Carrera S and the Pagani Huayra. The damage system
is similar to that seen in Hot Pursuit. The cars can be altered with
performance upgrades and visual upgrades, such as paint colors and body kits.
There are cosmetic body kits known as Style Pack kits and Aero Pack kits, which
affect aerodynamics as well as performance.
An XP (Experience points) system is used for unlocking cars
and events in multiplayer and Challenge Series races. The game also feature a
Rewind option to allows the player to restart an event to their last checkpoint
if they wreck their vehicle or rewind their vehicle from a collision or missed
opportunity. Rewinds are only available in limited quantities as their amount
dependent on the difficulty level that the player has selected; Easy have 10
Rewinds, Normal have 5 Rewinds, Hard have 3 Rewinds and Extreme have 1 Rewind
as well as the most difficult AI opponents.
Multiplayer
Up to 8 players can participate in a single online match.
Players are able to party with friends, pick a playlist of their favorite
challenges and compete for supremacy across every stage of game. In addition to
this, players never have to wait in a lobby again even if they are joining a
race in progress.The multiplayer matches are split into differing game type
playlists, such as Supercar Challenge, NFS Edition Racing, The Underground,
Mixed Competition, Exotic Sprint, and Muscle Car Battles. Most of these modes
pertain to different car varieties for each race, but the Supercar Challenge is
meant entirely for the fastest cars on the fastest tracks. The player can select
an event and vote towards the race course where the multiplayer game should be
taking place on. Players also take part in a reward system known as "The
Bonus Wheel", which randomly selects a reward and required goal criteria
for it.
Wii, 3DS versions
The game is similar to Need for Speed: Hot Pursuit. Players
race down freeways until they meet a police car. The police then try to chase
them down and wreck their car. They also encounter other objectives such as a
straight-up race. There is another mode where players 'duel' a rival. They can
also race to toll booths that double as checkpoints.
The 3DS version also features Autolog, which is integrated
throughout the career mode and uses 40 in-game challenges scattered throughout
the campaign. The game also takes advantage of StreetPass, letting players
upload their best Autolog scores to other Nintendo 3DS devices. In multiplayer,
the game features a straight race mode where eight people compete. There is
also a four-on-four Cops vs. Racers mode. The game supports Wi-Fi and local
wireless connections.However, the Wii version lacks online play, yet it has
split-screen multiplayer.
Source : wikipedia.org
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